About Me

Hey, I’m K.

I build complex audio systems for games, and then I write soundtracks tightly integrated into those systems for dynamic, expressive, cohesive virtual soundscapes.

That’s meant an adaptive score driven by player emotion in Unreal MetaSounds for InfeStation, a tempo-synced FMOD audio engine in custom C++ for Inline: Out of Time, and a 9-track orchestral soundtrack for a co-op cat dungeon crawler. The genre goes wherever the game needs it: retrofuturistic skate punk, creepy-cozy, horror, Latin-American fantasy.

I have a BS in Computer Science and Digital Audio from DigiPen.

If your game needs a sound of its own, get in touch.

Skills

Engines and Middleware

  • Ableton Live
  • Microsoft Visual Studio
  • Audacity
  • Logic Pro
  • Wwise
  • Unreal
  • Unity
  • Reaper
  • Microsoft Visual Studio Code
  • Git
  • SVN
  • GitHub

Languages

  • C++
  • C
  • Python
  • Pure Data
  • C#
  • GLSL
  • Batch Script
  • HTML
  • Java
  • CSS

Project Timeline

  1. 01/2024 - 04/2024

    Audio Lead, Composer, and Sound Designer

    Cats N Critters

    Unity

    • Collaboratively composed a 9-track orchestral soundtrack and designed all sounds.
  2. 09/2023 - 12/2023

    Audio Lead, Programmer, Composer, and Sound Designer

    InfeStation

    Unreal 5.2

    • Applied MetaSounds to build an adaptive generative soundtrack system driven by player emotions measured from player input and game parameters.
    • Constructed a real-time music synthesis system with MetaSounds.
    • Designed diegetic sound effects.
  3. 09/2022 - 04/2023

    Audio Programmer, Composer, and Sound Designer

    Inline: Out of Time

    Custom C++ Game Engine

    • Developed an FMOD Core-based C++ game audio engine with tempo syncing and a gameplay-driven adaptive soundtrack system with DSP effects.
    • Built systems for spatial audio and acoustic modeling.
    • Composed a 15-track electronic soundtrack and designed all sounds.
  4. 08/2022 - 10/2023

    Audio Programmer and Composer

    We're Tethered Together

    Unity

    Brackey's Game Jam 2022 14th Place

    • Implemented audio in Unity (C#) with music crossfades and effect randomization.
    • Composed a 12-track piano and electronic soundtrack and designed all sounds.
  5. 01/2022 - 04/2022

    Audio Programmer, Composer, and Sound Designer

    Nowhere to Grow

    Custom C Game Engine

    • Developed a custom FMOD Core-based C audio engine featuring tempo-synced events, randomization, and gameplay-triggered music transitions.
    • Composed an acoustic guitar soundtrack and designed all sounds.
  6. 10/2021 - 12/2021

    Audio Programmer, Composer, and Sound Designer

    Power Chord

    Custom C Game Engine

    • Implemented adaptive audio in a custom FMOD Core-based C audio engine.
    • Built a DSP system for effects based on player powerups.
    • Composed an electronic, jazz, and rock soundtrack and designed all sounds.
    • Coded enemy behavior, powerup abstraction, procedural level generation, physics.